Manifestation of neurodynamic properties of cyber sportsmen depending on the level of stress, self-regulation, adaptability and intelligence

Main Article Content

Yulia Petrovna Luts
Galina Volodymyrivna Lukyantseva
Svitlana Volodymyrivna Fedorchuk

Abstract

This work is devoted to the problem of studying the speed of sensorimotor reactions and individual-typological features of the VND, psychological indicators of the level of intelligence development, IQ according to Raven's test, and the level of development of existing stress, the effectiveness of mental self-regulation and adaptability according to M. Lüscher's method of choosing colors in e-sportsmen. The interrelationship of psychophysiological and psychological characteristics was revealed, a statistically significant correlation was established between the average value of the motor component of the PMS with the psychological characteristics of the examined e-athletes according to the tests of Raven and M. Lüscher, namely: with the indicator of the level of intelligence development, the IQ indicator, the indicator of the level of existing stress and the coefficient Valnefera. A statistically significant correlation was also established between the average value of the motor component РВ1-3 with the stress level indicator and the Valnefer coefficient, as for the average value of the motor component РВ2-3, a statistically significant correlation was established only with the stress level indicator.

Article Details

Section
Статті
Author Biographies

Yulia Petrovna Luts, National University of Physical Education and Sports of Ukraine

graduate student of the department of medical and biological disciplines
National University of Physical Education and Sports of Ukraine

Galina Volodymyrivna Lukyantseva, National University of Physical Education and Sports of Ukraine

Doctor of Science, Professor of the Department of Medical and Biological Sciences,
National University of Physical Education and Sports of Ukraine

Svitlana Volodymyrivna Fedorchuk, National University of Physical Education and Sports of Ukraine

candidate of biological sciences, Art. of science co. Research Institute, National University of Physical Education and Sports of Ukraine

References

Hamari J., Sjöblom M. "What is eSports and why do people watch it?", Internet Research. 2017. Vol. 27 No. 2. Р. 211-232. https://doi.org/10.1108/IntR-04-2016-0085

Seo Y., Electronic Sports: A. New Marketing Landscape of the Experience Economy. Journal of Marketing Management. 2013. Vol. 29. No. 13/14. P. 1542–1560.

Giakoni-Ramírez F., Merellano-Navarro E., Duclos-Bastías D. Professional Esports Players: Motivation and Physical Activity Levels. Int J Environ Res Public Health. 2022. Vol. 19. No. 4. P. 2256.

Lu Y., Chen H., Yan H. E-Sports Competition Analysis Based on Intelligent Analysis System. Comput Intell Neurosci. 2022 8;2022:4855550. doi: 10.1155/2022/4855550.

Імас Є. Кіберспорт як соціально-спортивне явище в умовах сучасного розвитку інформаційного суспільства. Теорія і методика фізичного виховання і спорту. 2020. № 4. С. 13–17.

Watanabe K., Saijo N., Minami S., Kashino M. The effects of competitive and interactive play on physiological state in professional esports players. Heliyon. 2021. Vol. 7. No. 4.

Bediou B., Deanne M. A., Mayer R. E., Tipton E., Green C. S., Bavelier D. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychological Bulletin. 2018. Vol. 144. No. 1. P. 77–110.

Bavelier D., Green C. S. Enhancing Attentional Control: Lessons from Action Video Games. Neuron. 2019. Vol. 104. No. 1. P. 147–63.

Przybylski A. K., Weinstein N. Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report. The royal society publishing. 2019. Vol. 6. No. 2. 171474.

Hasan Y., Bègue L., Scharkow M., Bushman B. J. The more you play, the more aggressive you become: a long-term experimental study of cumulative violent video game effects on hostile expectations and aggressive behavior. J. Exp. Soc. Psychol. 2013. Vol. 49. P. 224–227.

Roy A., Ferguson C. J. Competitively versus cooperatively? An analysis of the effect of game play on levels of stress. Comput. Hum. Behav. 2016. Vol. 56. P. 14–20.

Porter A. M., Goolkasian P. Video games and stress: how stress appraisals and game content affect cardiovascular and emotion outcomes. Front. Psychol. 2019. Vol. 10. P. 967.

Ferguson C. J., Trigani B., Pilato S., Miller S., Foley K., Barr H. Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out. Psychiatr Q. 2016. Vol. 87. No. 1. C. 49–56

Russoniello C.V., O’Brien K., Parks J.M. The effectiveness of casual video games in improving mood and decreasing stress. J. Cyber Ther. Rehabil. 2009. Vol. 2. No. 1. P. 53–66.

Луць Ю.П., Лук’янцева Г.В. «Особливості психофізіологічних і психологічних характеристик кіберспортсменів» XVІ Міжнародна конференція молодих вчених «Молодь та олімпійський рух». 2023. С. 91-92

Brunborg G.S., Mentzoni R.A., Melkevik O.R., Torsheim T., Samdal O., Hetland J, et al. Gaming addiction, gaming engagement, and psychological health complaints among Norwegian adolescents. Media Psychol. 2013. Vol. 16. P. 115–28.

Lemmens J.S., Valkenburg P.M., Peter J. Development and validation of a game addiction scale for adolescents. Media Psychol. 2009. Vol. 12. P. 77–95.

Hart G.M., Johnson B., Stamm B., Angers N., Robinson A., Lally T., et al. Effects of video games on adolescents and adults. Cyberpsychol Behav. 2009. Vol. 12. P. 63–5.

Макаренко М.В., Лизогуб В.С., Голяка С.К., Безкопильний О.П., Спринь О.Б. Особливості властивостей психофізіологічних функцій у спортсменів із різним рівнем спортивної кваліфікації. Спортивна медицина.2008. No1. С.174-180.

Макаренко М. В., Лизогуб В.С., Безкопильний О.П. Методичні вказівки до практикуму з диференціальної психофізіології та фізіології вищої нервової діяльності людини: навч.-метод. посіб. Черкаси: Вертикаль, 2014. 102 с.

Raven J. Raven progressive matrices. In: Handbook of nonverbal assessment. Boston, MA: Springer US. 2003. 223–237 s.

Комплекс для психологічного тестування «БОС-тест». Компанія «СІАТА» – Медична техніка і обладнання. URL: http://www.siata.net.ua/index.php/kompleks-dlya-psihologicheskogo-testirovaniya-bos-test/.

Кліщ МІ, Вадзюк СН. Особливості сенсомоторних реакцій у школярів зі слуховою депривацією. Вісник наукових досліджень. 2016. №1. 36-39. DOI: https://doi.org/10.11603/2415-8798.2016.1.6115